Standards are the floor. Mastery and understanding are the goal.
Explore how each subject becomes a coherent sequence of knowledge, reasoning, practice, and transfer—not a disconnected checklist.
Grade 4 Science
Select a record to inspect its progression
Energy · 4-PS3-1Relate speed to the energy of a moving object
Component progression
- 1I can design an investigation, such as rolling a ball down ramps of different heights, to produce comparable evidence of how a moving object's speed affects the objects it collides with.
- 2I can collect and organize evidence, such as the distance a block is pushed, showing that a faster-moving object produces a greater effect than the same object moving slower.
- 3I can use the collected evidence to construct an explanation that a faster-moving object possesses more energy than the same object moving more slowly.
Energy · 4-PS3-2Observe evidence of energy transfer by sound, light, heat, and electric currents
Component progression
- 1I can make observations, such as feeling vibration from a speaker or warmth near a heat source, that provide evidence energy is transferred by sound and by heat.
- 2I can make observations, such as a dark object warming in sunlight, that provide evidence light transfers energy from place to place.
- 3I can make observations of a simple circuit, such as a battery lighting a bulb or turning a motor, that provide evidence an electric current transfers energy to produce light, heat, sound, or motion.
Energy · 4-PS3-3Predict energy changes in collisions
Component progression
- 1I can ask a testable question about how the speed of a moving object before a collision might affect what happens to the object it collides with.
- 2I can predict how the energy of two colliding objects will change based on their speeds before the collision.
- 3I can carry out a collision investigation to test a prediction and revise reasoning about how the objects' speeds and energy changed.
Energy · 4-PS3-4Design a device that converts energy from one form to another
Component progression
- 1I can identify the form of stored energy a device will start with and the form of energy, such as motion, light, sound, or heat, it must convert that energy into, given the design's criteria and constraints.
- 2I can build a prototype device, such as a simple circuit or solar heater, and test whether it converts energy from one form to another as intended.
- 3I can use evidence from testing to refine a device's design so it converts energy more effectively within its materials, cost, or time constraints.
Waves Information · 4-PS4-1Model wave patterns using amplitude and wavelength
Component progression
- 1I can identify the amplitude and wavelength of a wave pattern shown in a diagram or physical model, such as a wire or rope wave.
- 2I can develop a model showing that a point on a wave, such as a floating object on water, moves up and down in place as a wave passes, without traveling with the wave.
- 3I can use a wave model to describe how a wave's motion can cause an object, such as a floating cork, to move as the wave passes.
Waves Information · 4-PS4-2Model how reflected light allows objects to be seen
Component progression
- 1I can model the path light travels from a light source to the surface of an object.
- 2I can model that light reflects off the surface of an object in many directions when it strikes the object.
- 3I can complete a model showing reflected light traveling from an object into the eye, and explain that this is what allows the object to be seen.
Waves Information · 4-PS4-3Compare pattern-based solutions for transferring information
Component progression
- 1I can design a pattern, such as a sequence of sound pulses or a grid of symbols, that encodes a simple piece of information using an agreed-upon code.
- 2I can send and decode a designed pattern to test whether it accurately transfers the intended information to a receiver.
- 3I can compare multiple pattern-based solutions for transferring information based on how accurately and reliably each transfers the intended message.
Organisms · 4-LS1-1Argue that structures function to support survival, growth, behavior, and reproduction
Component progression
- 1I can identify an internal or external structure of a plant or animal and state the specific function it serves for survival, growth, behavior, or reproduction.
- 2I can gather evidence, such as observations or research, showing how a specific structure helps a plant or animal survive, grow, behave, or reproduce.
- 3I can construct an argument, supported by evidence, that a plant's or animal's structures function to support its survival, growth, behavior, or reproduction.
Organisms · 4-LS1-2Model how animals sense, process, and respond to information
Component progression
- 1I can identify examples of different sense receptors, such as eyes, ears, or skin, and the specific type of information each one detects.
- 2I can develop a model showing sensory information traveling from a sense receptor to the brain for processing.
- 3I can complete a model showing that an animal's brain processes sensory information and produces a response, and give examples of different responses to the same type of sensory information.
Earth History · 4-ESS1-1Use rock layers and fossils as evidence of landscape change
Component progression
- 1I can identify the relative order in which a sequence of rock layers formed, reasoning that older layers are typically found beneath younger ones.
- 2I can interpret what a pattern of fossils within different rock layers, such as marine shells above plant fossils, indicates about past conditions in that location.
- 3I can use evidence from rock-layer and fossil patterns to construct an explanation for how a landscape, such as a canyon, changed over time.
Earth Systems · 4-ESS2-1Gather evidence of weathering and erosion
Component progression
- 1I can identify one variable, such as slope angle, wind speed, vegetation amount, or water flow, that could affect the rate of weathering or erosion by a single agent.
- 2I can make observations or measurements, such as the amount of sediment moved, that provide evidence of weathering or erosion caused by water, ice, wind, or vegetation.
- 3I can use collected observations or measurements as evidence to describe how the tested variable affected the rate of weathering or erosion.
Earth Systems · 4-ESS2-2Analyze maps to describe patterns in Earth's features
Component progression
- 1I can read a map, such as a topographic map or a map of earthquake locations, to identify the pattern in where a specific earth feature occurs.
- 2I can compare patterns shown on two or more maps, such as maps of volcanoes and continental boundaries, to identify a relationship between them.
- 3I can use evidence analyzed from maps to describe a pattern in the location of one of earth's major features, such as mountain ranges or earthquake zones.
Earth Human Systems · 4-ESS3-1Describe how energy and fuels come from natural resources and affect the environment
Component progression
- 1I can identify examples of renewable natural resources, such as wind, water, and sunlight, and non-renewable resources, such as fossil fuels and fissile materials, used for energy.
- 2I can obtain and combine information from multiple sources describing how a specific natural resource is used to produce energy or fuel.
- 3I can describe, using combined information, an environmental effect that results from using a specific renewable or non-renewable natural resource for energy.
Earth Human Systems · 4-ESS3-2Compare solutions to reduce impacts of natural hazards
Component progression
- 1I can identify specific ways a natural earth process, such as an earthquake, flood, tsunami, or volcanic eruption, can impact humans.
- 2I can generate multiple possible solutions, such as a building design or a monitoring system, that could reduce a natural hazard's impact on humans.
- 3I can compare multiple generated solutions to determine which best reduces a natural hazard's impact on humans given the situation's criteria and constraints.
Engineering Design · 3-5-ETS1-1Define a design problem with criteria and constraints
Component progression
- 1I can identify the need or want that a simple design problem is meant to address.
- 2I can state specific criteria that a solution to a design problem must meet to be considered successful.
- 3I can state the constraints on materials, time, or cost that limit possible solutions to a design problem.
Engineering Design · 3-5-ETS1-2Compare possible solutions using criteria and constraints
Component progression
- 1I can generate more than one possible solution to a design problem given its criteria and constraints.
- 2I can evaluate how well each possible solution is likely to meet the design problem's criteria for success and its constraints.
- 3I can compare multiple evaluated solutions to identify which is likely to best meet the problem's criteria and constraints.
Engineering Design · 3-5-ETS1-3Plan fair tests to identify a design's failure points
Component progression
- 1I can plan a test of a model or prototype that controls variables so only one factor changes between trials.
- 2I can carry out a planned fair test and identify specific points where the model or prototype failed to perform as intended.
- 3I can use identified failure points from testing to identify specific aspects of the model or prototype that can be improved.
Computer Science · EEP-CS.4Model data and program decisions
Component progression
- 1I can explicitly teach and model how to organize observations as data with meaningful labels using a concrete computing example.
- 2I can apply how to track a changing value with a variable using a traced example or representation.
- 3I can independently build and test a conditional decision using varied data in a new computing context and explain the evidence that the solution works.
Ai Literacy · EEP-AI.4Question and verify generated information
Component progression
- 1I can explicitly teach and model how to separate checkable claims from opinions and suggestions with an age-appropriate ai-use scenario.
- 2I can apply how to verify important claims with reliable sources or direct evidence by comparing responsible and irresponsible choices.
- 3I can independently mark uncertainty and omit claims that cannot be supported in a new learning context while preserving the learner's own thinking and responsibility.